@startuml
sprite $block [48x48/16] {
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}


!define MATERIAL_BLOCK(_alias) ENTITY(rectangle,black,block,_alias,MATERIAL BLOCK)
!define MATERIAL_BLOCK(_alias, _label) ENTITY(rectangle,black,block,_label, _alias,MATERIAL BLOCK)
!define MATERIAL_BLOCK(_alias, _label, _shape) ENTITY(_shape,black,block,_label, _alias,MATERIAL BLOCK)
!define MATERIAL_BLOCK(_alias, _label, _shape, _color) ENTITY(_shape,_color,block,_label, _alias,MATERIAL BLOCK)
skinparam folderBackgroundColor<<MATERIAL BLOCK>> White
@enduml